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    • Yatohime

      NEW PLAYERS!? Claim your rewards now!   06/12/2017

      NEWBIE ITEM 1x     +6 Morpheus Set / Person
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    • Yatohime

      [ READ!!! ] Server Features   09/23/2017

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      [READ] Contribution Rewards   09/27/2017


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Found 4 results

  1. Hello its me ToLL. its about thanatos tower 3rd floor requierment. Can u guys remove this requierment? the npc said that i have to wait at least 5 temp worker including me to open the 3rd floor portal near the npc. maybe its not big things like instance that can affect player more. but, im still hoping so much that u guys can remove this requierment because some of headgear requierment and some mob only spawn at thanatos tower. thx before
  2. Ranked PvP Edition Everything in this post is based on my own opinion. First of all : I don't know if these suggestions are remotly possible or not. These are just ideas that i think would be a nice addition to the server. This post also serves as purpose to know if other people would like it. 1# PvP Seasons A PvP season would be the time period for a ranking system. Based on your ranking, rewards would be given. (possibly titles, aura's and such) During every season only a specific pvp set would be viable. (This way new players have the same shot older players have in terms of gear) 2# Ranking System This system would award points based on winning/draw and substract based on losses. Arena style pvp (2 vs 2), (3 vs 3) based on a time limit. Elimenating the enemy team will result in a win. Your teams elimenation will result in a loss. Having atleast 1 member alive of both teams when the time runs out will result in a draw. Adding the battlegrounds to this system would also work nicely. 3# Seasonal gear Basicly rental pvp gear. This way you will work your way towards pvp gear every season. Giving all players a good fighting chance even the new ones. To Be Continued..... Undecided.
  3. Beef's minor suggestion list & and big explanations on why. Everything in this post is according to my own opinion. 1# Edp & Acid Demostration(Bottle Grenade & Acid Bottle) I think that the removal of farmable ingredients and the end products of those from the @mall shops would be beneficial for the player economy. Currently there is little reason for players to farm. Receiving the original 500K zeny from tutorial gives players enough zeny to buy the Edp & Acid demo. materials. Which allows them to start Mvp hunting with very little effort basicly. Because of the shop prices you can hardly have an economy on those since you need to be cheaper then npc shops for players to buy it from the vending area. Possible solution :Removing these items from the Npc shops. (and possibly others that can simply be farmed, including Stone of Sage) 2# Leveling area 150-175 I have been wondering and frequently asked where people should level. In general i can direct players into the right direction except for the level range of 150-175. Simply put the advice everyone gets is just go do infinity, But unlike non-renewal abby. It's kinda hard to get decent exp with a not so geared party. Once you bump into the Mvp's their hp pools wont be overcome without the proper gear for it. Conclusion : I like the way the infinity dungeon works and feels, But i would like to have an alternative so new players(and older) that preffer a more solo style of play can also achieve 175 at a decent rate. 3# Slower cost rate for the beautifull awakening system With the title being said it's mainly the dreamflowers. From my understanding the cost of the true awakenings goes up by a lot once you are around your 4th awakening. Taking into consideration that there is an Exp penalty with every true awakening i don't think the dreamflowers should be another major cap on how fast someone can do another awakening. Possible solution : More ways of obtaining dreamflowers then sharing sealed dungeon loot and voting for points. Lessen the dreamflower cost rate so more awakenings are accesable at the start. Maybe make the growth expedential after the 14th awakening(70% exp decrease). PS. I still Love this system Yato. 4# English in all chat. On RMS the servers main language is presented as english yet players have complete freedom to use other languages in all chat aswell. I understand that it's easier to explain stuff in your main language, But from my point of view talking in another language infront of the rest of the community is rude. The option to wisper, form a party and talk in party chat or even making a guild and talk in guild chat is there for a reason. Possible solution : not sure about this one. To Be Continued..... Everything in this post is based of my own opinion and is not meant to offend other people.
  4. Beef's minor suggestion list & and big explanations on why. 1# Job Changer (not because of my warlock) Personally i like the fact that i have to do job quests for once, but i do think it will scare of a majority of RO players. In the past i always looked for a server with job changer simply because i didnt want to do the quest while already lvling to max. CosmosRo was my first server on which i actually have to do them (except warlock) and i enjoyed it, But if we want to make the server more populated we have to think of the majority. Possible solution : Let the job changer have no benefit besides changing job. And let people who still do the job change quest recieve a reward on top of the quest reward. for example cosmos gem(s) or cash points. 2# Farm Privacy The card announcement has bothered me from the start since i like to solo and farm a lot. It's the same way as you enable or disable show equipment. If you want to prepare for WoE and want to hide what cards you are going to use (for example armor cards) the server wide announcement is kinda annoying. Same with farming Zeny or stocking up your vending shop. I think it's better to leave competition in the dark so you can have a head start with for example farming materials. Possible solution : Let players decide if they want to announce to the server whenever they find a card. 3# Vending Area The way i always start out on a server is by looking at the vending area. While doing so on CosmosRO i was somewhat annoyed by the setup (thats just my love for symmetry). The shops are all over the place and are crowding up the entrance.(doesn't feel very inviting) Possible solution : Server determined locations for the shops(1cell wide platform). This way the shops will always be standing in a proper manner.(gotta respect the symmetry) 4# Slotted Middle Headgears This is more of my own preference i like to farm a lot to be rewarded in the end. And i think this is one of those proven systems that works, something that gives players a reason to keep on farming. As we all know not all headgear cards scale with refining an item and thats where slotted middle headgears come in. Possible Solution : More Lootz. To Be Continued.....